#pragma once
#include "../Engine/Framework.h"
#include "GameFrame.h"
#include "resource.h"
class MainFrame :
	public BaseFrame
{
public:
	MainFrame(void);
	~MainFrame(void);
public:
	virtual BOOL		OnCreate();
	virtual BOOL		OnInitFrame(CONST HGUI hRoot);
	virtual BOOL		OnRunFrame();
	virtual BOOL		OnLoadResource();
	virtual LRESULT		OnFrameProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam);
private:
	GameFrame*			m_pGameFrame;

};
